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	<title>Comments on: Bounty From the North</title>
	<link>http://decisionproblem.com/seminar/?p=176</link>
	<description>Home of New York's Intellivisiongentsia</description>
	<pubDate>Thu, 09 Sep 2010 20:22:17 +0000</pubDate>
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		<title>by: Anonymous</title>
		<link>http://decisionproblem.com/seminar/?p=176#comment-28106</link>
		<pubDate>Thu, 24 Sep 2009 13:02:25 +0000</pubDate>
		<guid>http://decisionproblem.com/seminar/?p=176#comment-28106</guid>
					<description>this is retarded</description>
		<content:encoded><![CDATA[<p>this is retarded
</p>
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		<title>by: Charles</title>
		<link>http://decisionproblem.com/seminar/?p=176#comment-21632</link>
		<pubDate>Fri, 07 Dec 2007 20:18:40 +0000</pubDate>
		<guid>http://decisionproblem.com/seminar/?p=176#comment-21632</guid>
					<description>What I really love about it is that it talks about pretty serious subjects using a very video game-y language, such as tombstones to symbolize death and treasure chests to symbolize the various rewards we spend our lives chasing (or not). These examples strike me as things that you and I find extremely powerful, but I wonder how it would effect someone who didn't grow up with those symbols?</description>
		<content:encoded><![CDATA[<p>What I really love about it is that it talks about pretty serious subjects using a very video game-y language, such as tombstones to symbolize death and treasure chests to symbolize the various rewards we spend our lives chasing (or not). These examples strike me as things that you and I find extremely powerful, but I wonder how it would effect someone who didn&#8217;t grow up with those symbols?
</p>
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		<title>by: Charley</title>
		<link>http://decisionproblem.com/seminar/?p=176#comment-21582</link>
		<pubDate>Fri, 07 Dec 2007 12:40:40 +0000</pubDate>
		<guid>http://decisionproblem.com/seminar/?p=176#comment-21582</guid>
					<description>I played Passage and you're right: the game says more than most AAA titles. I always say the mark of a good movie is if it leaves you thinking about it long after the viewing, and if you want to see it again to get more out of it. Well, I was thinking about how I really may never play Portal again. It was a great game and did some interesting things with the narrative, but let's face it: rarely does the narrative of any game have me wanting to go back and play it again... although I will admit I did "think" about Portal for some time after I put down the controller. With Passage, I absolutely wanted to play it again after finishing and there's certainly lots to consider. Pretty good for something so "basic."</description>
		<content:encoded><![CDATA[<p>I played Passage and you&#8217;re right: the game says more than most AAA titles. I always say the mark of a good movie is if it leaves you thinking about it long after the viewing, and if you want to see it again to get more out of it. Well, I was thinking about how I really may never play Portal again. It was a great game and did some interesting things with the narrative, but let&#8217;s face it: rarely does the narrative of any game have me wanting to go back and play it again&#8230; although I will admit I did &#8220;think&#8221; about Portal for some time after I put down the controller. With Passage, I absolutely wanted to play it again after finishing and there&#8217;s certainly lots to consider. Pretty good for something so &#8220;basic.&#8221;
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