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	<title>Game Design Advance</title>
	<link>http://decisionproblem.com/seminar</link>
	<description>Home of New York's Intellivisiongentsia</description>
	<lastBuildDate>Tue, 22 Jul 2008 14:05:46 +0000</lastBuildDate>
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	<item>
		<title>Moved!</title>
		<description>Game Design Advance has moved to a new host! Right now it doesn't look like much, but from now on the latest posts will be going up at gamedesignadvance.com. So to everyone's who subscribed, make sure to update your RSS feeds! We'll be keeping this site up for a while ...</description>
		<link>http://decisionproblem.com/seminar/?p=262</link>
			</item>
	<item>
		<title>Dangerous Music</title>
		<description>Of the blogs I've been following recently my current favorite is Versus Clu Clu Land, written by the mysteriously named Iroquois Pliskin (if you catch the reference you get a good idea of his taste in games). About a week ago Iroquois posted a short piece drawing an analogy between ...</description>
		<link>http://decisionproblem.com/seminar/?p=261</link>
			</item>
	<item>
		<title>The Player is Never Wrong</title>
		<description>One of the hardest things to do as a game designer is the balancing act between being clever and being obtuse. Sitting with our own ideas for too long we often start to subconsciously justify our decisions, thinking that they're more obvious than they are. We're then flabbergasted when other ...</description>
		<link>http://decisionproblem.com/seminar/?p=260</link>
			</item>
	<item>
		<title>It&#8217;s Official: Games Are Art</title>
		<description>Mark Essen, also known as messhof, is one of the only true rockstars of game design. Not in the sense that he is incredibly famous, but in the sense that he turns out brief but blazing examples of creativity that seemingly fly in the face of tradition. If that weren't ...</description>
		<link>http://decisionproblem.com/seminar/?p=258</link>
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		<title>A Card Game Appears</title>
		<description>David Sirlin's long-awaited, online collectible card game, Kongai, has finally been launched over at Kongregate. After initially finding the game uninteresting I was convinced by our friend Nash to give it another try. I'm glad I did, because it really is a great game.

Unfortunately the great game is hidden under ...</description>
		<link>http://decisionproblem.com/seminar/?p=257</link>
			</item>
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		<title>Live From Madison: A First Impression Response to the GLS Conference</title>
		<description>Here at the Games-Learning-Society Conference in Madison, Wisconsin there has been a lot of discussion and presentations related to how games and education should mix. We've got your standard games and education evangelists (like Jim Gee, Katie Salen, Eric Zimmerman, etc...), a plethora of academics presenting research, and a few ...</description>
		<link>http://decisionproblem.com/seminar/?p=256</link>
			</item>
	<item>
		<title>The Designer&#8217;s Dilemma: Give Me Liberty!</title>
		<description>

In honor of Independence Day, I'm posting my latest game, in its own way a rumination on the nature of life, liberty and freedom of speech in the 21st century. This is basically what I wish I could've finished in time for my thesis, and while there's still a few ...</description>
		<link>http://decisionproblem.com/seminar/?p=255</link>
			</item>
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		<title>A Game is a Series of Compelling Button Presses</title>
		<description>Designer and textbook author Chris Bateman has a post on his blog Only a Game challenging Sid Meier's famous maxim that "a game is a series of interesting decisions". To his mind there are plenty of games that succeed without featuring decisions that are particularly interesting, such as rhythm games ...</description>
		<link>http://decisionproblem.com/seminar/?p=254</link>
			</item>
	<item>
		<title>Ripples in the Blogophere</title>
		<description>Michael Abbott, who writes a blog called The Brainy Gamer, has a new post that strikes the same chord that our own Charles Berkeley Miller often does, musing on the design and culture of sports and intimating how it might overlap with digital game design. Abbott's post is about the ...</description>
		<link>http://decisionproblem.com/seminar/?p=253</link>
			</item>
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		<title>Back to Basics</title>
		<description>I've been reading theories about games and game design for a long time, and I'm always happy to come across writers and thinkers whose ideas interest me. Recently I discovered two writers who are approaching games from a very systematic, design-oriented perspective.



The first is Richard Terrell, who has been posting ...</description>
		<link>http://decisionproblem.com/seminar/?p=252</link>
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